We’re excited to announce we will be demoing Harvested at MAGFest in National Harbor, Maryland, February 18-21st. Check out the list of indies that will be present here!
Features new art work, overhauled interface, new enemies, new maps, improved AI, additional resolution support, and new buildings. Tutorials are integrated into campaign mode. Basic controls: Arrow keys/ASWD to move, LMB to shoot, RMB to interact. The goal of the … Continued
Sorry we’ve been quiet for a few weeks – a few (big) things have been going on in the background and we wanted to wait to announce them until we were ready to talk about them. Now, that time has … Continued
With Chapter 1 of the campaign complete, we’ve shifted our focus to improving game mechanics and adding a few features we’ve been putting off for a while. First of all, we finally finished the artwork for our second biome: snow. … Continued
This week we’d like to introduce you to our new enemy faction, the Indigenous Alliance. I’m going to walk you through the history of this faction as well as its impact on gameplay. When the human colonists first stepped through … Continued
Today was a big day. We finally finished our announcement trailer. And first public alpha build. And gameplay trailer. And they’re all available right now on our IndieDB profile. Screenshot of “Foothills,” the first large map Preparations for this release … Continued
Here it is – the first dev blog for this game, and the first dev blog I’ve ever written. Last week I resumed working on the game – I’m still getting back into the swing of things, so rather than focus on … Continued