The first video in our new Vashta Entertainment Behind The Scenes series. Learn about the roots of the team that has built Harvested, Trenches of War, and River Rider.
Trenches of War, a popular mobile game developed by Vashta Entertainment, has finally been released on Steam! The game was greenlit by the Steam community this past November. Changes for the desktop version include a new light system, day and … Continued
This past weekend we were happy to return TooManyGames , a gaming convention in Oaks, PA. We had a wonderful opportunity to demo the latest build of Harvested alongside Trenches of War and River Rider. Our improvements to gameplay and … Continued
Vashta Entertainment co-founders Bret Black and Shane Draper were interviewed on Indie Insider. We discussed Harvested, Trenches of War, and River Rider, what it is like to participate in conventions, the stress of releasing something on the market, and … Continued
This past weekend we demoed Harvested and Trenches of War at Gameacon in Atlantic City, NJ. We’re happy to say we were one of three games nominated for best technology! Congrats to our friends at PXLPLZ for winning the award! At … Continued
Well, it really happened! We’re headed to Steam Greenlight. This is amazing, thank you everyone who helped us get here. We’ll have some videos for you soon – we’re almost finished with the day/night cycle and lighting engine and are … Continued
Our Kickstarter for Trenches of War has been funded! We’ve raised enough money to bring an enhanced version of the game to PC, Mac, and Linux. New features include a day/night cycle, a light engine, and multiplayer. Some of these … Continued
After two-month break in which we focused on our iOS release, we’re back flamethrowers, biplanes, and a new AI system. This update brings the first set of what we call “Elite Units.” Troops can now be swapped out by pressing … Continued