A few weeks ago we were interviewed about our game, Harvested, at MAGFest. Check it out here!
Thank you everyone who played our game at the MAGFest Indie Videogame Showcase – we had a wonderful time showing it and we really appreciated your feedback. We’ve fixed many of the bugs you pointed out to us and have … Continued
Harvested was presented at MAGFest Indie Videogame Showcase February 18-21, 2016. MAGFest (The Music And Gaming Festival) is an annual convention held in National Harbor, Maryland. Harvested was one of 55 games selected to participate. In addition to Harvested, our … Continued
Features new art work, overhauled interface, new enemies, new maps, improved AI, additional resolution support, and new buildings. Tutorials are integrated into campaign mode. Basic controls: Arrow keys/ASWD to move, LMB to shoot, RMB to interact. The goal of the … Continued
For the last several weeks development has been heavily focused on improving enemy mechanics. Most notably, we have added our first healing unit, the Multis Shaman, and introduced battalions. Shamans save enemy units from falling victims to attrition … Continued
Sorry we’ve been quiet for a few weeks – a few (big) things have been going on in the background and we wanted to wait to announce them until we were ready to talk about them. Now, that time has … Continued
As we prepare for our (hopefully soon) Mac/Linux test, I’ve stepped back from adding features and focused more on optimizations. The most notable optimization is the shadow system. All non-moving objects on the map are now assigned to chunks, which … Continued