A few weeks ago we were interviewed about our game, Harvested, at MAGFest. Check it out here!
Thank you everyone who played our game at the MAGFest Indie Videogame Showcase – we had a wonderful time showing it and we really appreciated your feedback. We’ve fixed many of the bugs you pointed out to us and have … Continued
Harvested was presented at MAGFest Indie Videogame Showcase February 18-21, 2016. MAGFest (The Music And Gaming Festival) is an annual convention held in National Harbor, Maryland. Harvested was one of 55 games selected to participate. In addition to Harvested, our … Continued
Our third monthly update doubles our content with 25 new levels, new mechanics, and a GUI overhaul. It also marks our move to an ad-supported model. The new 25-mission campaign features our most challenging levels. In additional to all prior … Continued
This is a number I never expected to see. Less than a month after we hit our 5,000 downloads milestone we’ve now hit 10,000 total installs on Android. We are now averaging nearly 200 downloads each day and our rating … Continued
Features new art work, overhauled interface, new enemies, new maps, improved AI, additional resolution support, and new buildings. Tutorials are integrated into campaign mode. Basic controls: Arrow keys/ASWD to move, LMB to shoot, RMB to interact. The goal of the … Continued
For the last several weeks development has been heavily focused on improving enemy mechanics. Most notably, we have added our first healing unit, the Multis Shaman, and introduced battalions. Shamans save enemy units from falling victims to attrition … Continued