A lot of things have changed since we launched Trenches of War last September, so we put out a new trailer to show some of those things off. Check it out now!
After two-month break in which we focused on our iOS release, we’re back flamethrowers, biplanes, and a new AI system. This update brings the first set of what we call “Elite Units.” Troops can now be swapped out by pressing … Continued
Thank you everyone who played our game at the MAGFest Indie Videogame Showcase – we had a wonderful time showing it and we really appreciated your feedback. We’ve fixed many of the bugs you pointed out to us and have … Continued
Harvested was presented at MAGFest Indie Videogame Showcase February 18-21, 2016. MAGFest (The Music And Gaming Festival) is an annual convention held in National Harbor, Maryland. Harvested was one of 55 games selected to participate. In addition to Harvested, our … Continued
Our third monthly update doubles our content with 25 new levels, new mechanics, and a GUI overhaul. It also marks our move to an ad-supported model. The new 25-mission campaign features our most challenging levels. In additional to all prior … Continued
This is a number I never expected to see. Less than a month after we hit our 5,000 downloads milestone we’ve now hit 10,000 total installs on Android. We are now averaging nearly 200 downloads each day and our rating … Continued
Features new art work, overhauled interface, new enemies, new maps, improved AI, additional resolution support, and new buildings. Tutorials are integrated into campaign mode. Basic controls: Arrow keys/ASWD to move, LMB to shoot, RMB to interact. The goal of the … Continued