Thank you everyone who played our game at the MAGFest Indie Videogame Showcase – we had a wonderful time showing it and we really appreciated your feedback. We’ve fixed many of the bugs you pointed out to us and have made some changes to make the gameplay a little more intuitive. The most recent build is now available for free on IndieDB. I’m going to talk a bit about what we’ve done and what we plan on doing next.
Among the bugs we’ve fixed are crashes triggered when resource buildings are destroyed, clicking on an unoccupied miner, destroying Multis barracks, and seemingly random crashes related to enemy AI. Other bugs, such as stacking GUI panels, will take more time to correct.
Moving forward, we want to focus on polishing our demo and getting ready for a Steam Greenlight campaign and Kickstarter. At this time feedback is more important than it has been ever before – we appreciate everything we’ve heard so far and encourage you to let us know any thoughts you have after playing the most recent demo.
Additionally, our Mac release is being tested – we hope to have that out before too long. A linux build will follow shortly after.
In its current state, Harvested contains most of the systems we would like to see in the game – we’ve come close to closing the loop, and at this point we are more concerned with polishing these systems and expanding them (through new buildings, enemies, upgrades, etc) than we are with adding things that are completely new.