Our third monthly update doubles our content with 25 new levels, new mechanics, and a GUI overhaul. It also marks our move to an ad-supported model.
The new 25-mission campaign features our most challenging levels. In additional to all prior mechanics, these maps include forward camps – barracks and factories – which spawn units closer to the front line when captured. To capture a camp players must hold the trenches on each side – camps can be contested if different factions control the adjacent trenches.
Our GUI overhaul has been designed to condense the information that really matters. The information in the top-left and top-right corners of the screen has been flipped with the information in the bottom-left and bottom-right corners.
Trenches of War is now ad-supported. Ads can be removed with a $.99 in-app purchase. Content will never be paywalled – this game was released with a free-to-play mentality and we will preserve that policy.
We are also moving towards an iOS release. More information on this will be released when we are ready.