We Hired An Artist

posted in: Dev Blogs, Harvested, News | 0
Alpha Screenshots
New assets include walls, upgraded walls, two types of trees, a new tileset, and new bushes

Sorry we’ve been quiet for a few weeks – a few (big) things have been going on in the background and we wanted to wait to announce them until we were ready to talk about them. Now, that time has come, and the first announcement we are making is the newest member of our team: Jake.

Jake has been slowly replacing art assets for a few weeks. Notice in these screenshots new trees, a new tileset, new walls, new Multis buildings, and more. Remaining assets will be continued to be replaced as development continues.

Previously, all art assets were created by Bret, Harvested’s programmer – in addition to making the game much more beautiful, Jake’s work will hopefully speed up development.

Jake’s artwork will be available in our next public test.

Alpha Screenshots
Exploring a much prettier map
Alpha Screenshots
Multis camp, at night, featuring new buildings

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